Tag: Breton‚ André

  • “Apres Exquis” The Return of the Cadavre Exquis, ed. Jane Philbrick. New York: The Drawing Center, 1993, pp. 43-71.

    Apres Exquis

    Walter Benjamin, a connoisseur of radical montage, wrote, “The father of surrealism was dada; its mother was an arcade.”[footnote=1] Seen in this light the cadavre exquis, surrealism’s abject offspring is a visual department store disgorged of its goods, an assembly line of absurd–at times, sublime–expressions. So how, one may well ask, do we read it?

    One heeds in the interpretation of original cadavre exquis drawings a caution against too singular a reading, a caution which the works themselves support. With only a few important exceptions, historic cadavre exquis have been exhibited as secondary works, treated within the larger context of surrealist games and automatism.[footnote=2] Much has been written on technique. Famous sessions have been documented, but there is very little in print about individual cadavres. [footnote=3] For the most part, these works exist as uninterpreted records, novel apparitions of point sublime, that spot on the distant horizon where everything–rational and irrational, conscious and unconscious, abstract and concrete–converge.

    One of the first guides to this surrealist arcadia was Julien Levy’s book Surrealism, published in 1936 by the legendary Black Sun Press. Bound with jacket covers by Joseph Cornell, and printed on a rainbow of colored paper, this book sings like a synthetic scrapbook of surrealist precepts and personages. It contains, under headings such as CINEMA, FETICHISM, and BEHAVIOR, everything from the screenplay for the Luis Buñuel/Salvador Dalí film, Un Chien Andalou, to a passage from Freud’s The Interpretation of Dreams, from pictures of work by Max Ernst to poems by Paul Eluard. For surveying the aftermath of “The Return of the Cadavre Exquis,” Levy’s approach seems a ready model. Allow the fragments to take issue, to form, and fall as they will, although today these fragments do not coalesce at point sublime.

     

    Surrealism

    In 1916 Guillaume Apollinaire named a poetic spirit adrift throughout the ages “surrealism.”[footnote=4] By its first historical account, recorded in Levy’s books, surrealism claimed amongst its forebears the Marquis de Sade ”in sadism,” Edgar Allen Poe “in adventure,” Rimbaud “in life and elsewhere.”[footnote=5] Others include the satiric illustrator de Granville, the symbolist writer Isidore Ducasse (a.k.a., compte de Lautréamont), the photographer of Paris Atget. Those ordained: the Marx Brothers, and Frida Kahlo, who coyly commented upon her own induction, “I never knew I was a surrealist till André “ Breton came to Mexico and told me I was.”[footnote=6] Working outside Breton’s jurisprudence, David Lynch’s ant’s-eye-view, Angela Carter’s violet pornography, Bob Dylan’s tombstone blues, and virtual reality could also be called surrealist.

    As called forth by “The Return of the Cadavre Exquis,” surrealism’s essence, a montage of irresolute fragments, appears impossible to contain. Teased by Linda Herritt, surrealism’s coif, stiff as shellacked drapery, tumbles down in the luxuriant fall of Millie Wilson’s hairpiece. Its head is buried alive by Jim Shaw under a mound of delicately rendered octopi. (The image of an octopus recurs as legs in a photogram by Kunie Sugiura.) Drawn by Lawrence Gipe  (p.42), the face of a freight train comes to light, only to be extinguished by Lawrence Weiner, who attributes to surrealism no feature at all. Sporting a dirty velvet cumberbund, courtesy Maurizio Pellegrin, with Kavin Buck’s body of text, surrealism’s sex in indeterminate, but–as Don Ed Hardy would have it–voracious, or, even–according to John Wesley (p. 49)–orgiastic. Standing back for the panoramic view, surrealism’s style is both elegantly calligraphic and compulsively blunt. Language colloquial. Surrealism is humorous, certainly sports a tattoo, may have served time in prison, frequently stalks on animal legs.

     

    Surrealisms

    Author of the movement’s polemics, André Breton was surrealism’s inspired leader and tyrannical prince. It’s ironic and indicative of surrealist spirit that Breton, who attempted to encode it, define it, even determine its politics, was ultimately eluded by it Enervated by Salvador Dali’s remarkable imagery and exasperated by his behavior, Breton dispelled Dali from the ranks of the surrealists in 1934. And yet in the popular mind it’s Dali who is most closely linked with historic surrealism. In retrospect and of late, Georges Bataille, now seen as surrealism’s critical author, has similarly displaced Breton.[footnote=7]

    Whereas Breton’s surrealism distills itself into objects–a bowler hat, a biscuit, a woman’s glove–Bataille envisions it as an image of diffusion, an excess of energy that obscures containment. He called this the “informe,” and ascribed it with the “job” of rendering the formed object, idea, emotion or sign into a state of formlessness.

    Formless is thus not merely an adjective with such and such a meaning but a term for lowering status with its implied requirements that everything have form. Whatever it (formless) designates lacks entitlement in every sense and is crushed on the spot, like a spider or an earthworm.[footnote=8]

    The surrealist movement governed by Breton tends to reside resonantly in particulars–clocks, dolls, and found objects–which are themselves dated in appearance. However, as conjured by Bataille, surrealism is transgressive. It exceeds the parameters of time, the strictures of space, and is thereby elusive.

    Both surrealisms have come into play during the course of this game. Sometimes as direct bodily evocations. After Man Ray’s famous photographic portrait comes a drawing Breton’s by Steve Wolfe of André Breton’s head. Cindy Bernard uses the text of Bataille’s “Big Toe,” which declares this appendage to be the most human part of the body.

    Other times, these two surrealists appear as oblique points of reference: Bretonian collage, displacement, found objects are drawn together with Bataille’s tattoos, scars, animism, diaspora, and pictures of spiritual ecstasy. The former is captured in a drawing, rich with nostalgia, by starts with a poem and ends with collage on little cat feet. Elements of the latter surrealism are lodged in the hectic, scribbled drawing which hovers over an image of mannequin legs akimbo in the cadavre by Alan Turner, Carroll Dunham, and Laurie Simmons.

    At its most poetic, this game remains as Breton intended it–and Bataille may have played it–with critical spirits expelled on holiday, an informal evocation of surreal transforms Bretons game of cadavre exquis into a post-modern possibility.

     

    Games

    Play might be considered the discipline of this century. Voicing every thought that came to mind, Sigmund Freud played by the rules of free-association to enter into the realm of his own unconscious and thereby formulate a modern picture of the mind. Likening their exhilarating progress to mountain picture of the mind. Likening their exhilarating progress to mountain climbing and aviation, Georges Braque and Pablo Picasso worked closely and competitively to invent Cubism, opening pictorial space up to radical speculation and abstraction. Albert Einstein called it relativity. Accomplishing a similar feat in the field of linguistics, Ferdinand de Saussure–himself an avid anagram player–re-envisioned the structure of language after the game of chess by equating words with game pieces, each dependent on the play of context for meanings mutable and strategic. For Foucault, this notion of language as an object of knowledge open to historical change and arbitrary deformation marks the inception of the modern era.

    Consider the knight in chess. Is the piece by itself an element of the game? Certainly not. For as a material object separated from its square on the board and the other conditions of play, it is of no significance for the player. It becomes a real, concrete element only when it takes on or becomes identified with its value in the game.

    -Ferdinand de Saussure, Course in General Linguistics (1906-11)

    Play is the essence of abstract thinking and creative invention, a form of behavior with no anticipated goals or results other than pleasure itself. In the wild, young animals frisk about as a way of learning how to behave. For almost the exact opposite reason, we humans continue to romp as adults in order to refresh our minds and bodies from the restrictions of routine approaches and activities. As an alternative to the conduct that led a world to war, dada gambled on misbehavior in order to transgress all etiquette and establish a new cultural (dis)order.

    With the [surrealist] movement firmly entrenched, we met nearly every day at each other’s homes or in cafés chosen in the least artistic or bohemian quarters of Paris, to discuss future activities and publications…There were questionnaires on various subjects: sex, love, what was the most fateful encounter in one’s life, etc. Sometimes a poet would go into a trance and write automatically, producing astonishing phrases full of anagrams and puns. Or we would simply play games, everyone participating. – Man Ray, Self Portrait, 1963

    Applying themselves more systematically to this project, the surrealists adopted games as a form of experimentation. They played hard at scores of word and picture games in order to escape what they knew and discover what could be imagined.[footnote=9] Making art in this vein, Alberto Giacometti constructed his series of sculptural game boards in the thirties. Max Ernst’s late sculptures are iconic chessboard figures. Disciples of the European avant-garde, the American abstract expressionists also dutifully played surrealist games.

    Not exactly a team player, Marcel Duchamp allegedly abandoned art–with all its knowable forms–for chess. It is interesting to note that in formulating a theory of games, the mathematician John Neumann discounted chess. As it relies on tactics that are short term “if” actions, with calculable results, it doesn’t resemble those real games we constantly play in life, which are based on strategies or more open-ended “what-if” abstractions.[footnote=10] Though very few people play chess these days, such enigmatic strategies have endured. Aleatoric, what-if abstractions structured art of the sixties and seventies, making it spontaneous and lifelike. Daring silence, John Cage invited chance to play in the midst of his piano performances. Jean Tingley’s self destructive sculptures played themselves to death. Games such as these moved art into real time and space.  

    [During the Twenties] There was a great vogue for games of all sorts…crossword puzzles, mahjongg, and innumerable card games. There was also a vogue for “tests.” One of the most popular of these consisted of turning up a woman’s handbag and describing her personality from the heterogeneous contents. -Armand Lanoux, Paris in the Twenties, 1960

    As so evidently portrayed here, the artworld’s facture has grown increasingly dispersed, its community decentralized and insular. As we so well discovered during the process of this project, ferreting artists out of their studios all over the world, there are no cafe-headquarters. In turn, the nature of play has changed. Presaged by such (surrealist) examples as Claude Cahun’s gender-bending photographs and Leonor Fini’s performance-art approach to life, these games seem based more on role-playing and autobiography than on movements and conquest The big games are now, in fact, small ones, inspired by those private (often childish) forms of amusement one tends to pursue alone, like dress-up, dolls, and make-believe. Forfeiting the utopian, or merely grouped-minded, aspects of earlier pursuits, players today scrimmage, not by prescribed rules, but according to personal whim and individual preference.

    L’huitre du sénégal mangera le pain tricolore. The Senegalese oyster will eat the tricolor bread. –cadavre exquis

    So why, less than ten years short of the new millennium, do we reenact this early twentieth-century game? In retrospect of “The Return of the Cadavre Exquis,” experimental intentions come forward, but initially we played in pious keeping with orthodox surrealism. Because it’s fun.

    If there is one activity in Surrealism which has most invited the derision of imbeciles, it is our playing of games…Although as a defensive measure we sometimes described such activity as “experimental” we were looking to it primarily for entertainment, and those rewarding discoveries it yielded in relation to knowledge only came later. — André Breton, 1954[footnote=11]

     

    Collaboration

    “All our collaborators must be handsome so we can publish their portraits.” –Réné Magritte[footnote=12]

    As a joint venture, collaboration defies logic: the whole is not equal to the sum of its parts. The total picture stands to topple over if the cadavre exquis is all earrings or individual organs fail to communicate. Rather, collaboration is a dialectical process. What is shared counts as much as that which has been withheld? The creative outcome of a successful collaboration is a new work, independent of any single contribution. In a collaboration by Christian Marclay, Olivier Mosset, and Alix Lambert, a pair of sutured lips, two green stripes, and a pair of legs cemented into one clay foot yields an image of thwarted expression, an evocation of censorship not one of its parts belie (p. 55).

    So good-natured by name, collaboration is not entirely generous in spirit.[footnote=13] Like Lex Luther, it calls for the death of the artist-superman. Listening for the collective voice, collaboration reproduces the interpretive and communicative aspects of art at the very level of its creation. Authenticity also takes a flying leap. Trespassing time and authorship, Marcel Duchamp drew a moustache on the Mona Lisa, making Leonardo da Vinci an unwitting accomplice to this collaborative work of art. Here we find Aubrey Beardsley, Constantin Brancusi, Gustave Courbet, Ezra Pound, and unknown Rajasthani artist as well as Duchamp himself, among the many drawn into cahoots with the creators of contemporary cadavres exquis.

    Bypassing the author can create quite a snarl. The challenge in collaboration is striking that delicate balance between retaining containment and relinquishing control. Ironically, the mechanism which seems to keep collaboration healthy is competition. It is, in part self-conscious measure that accounts for the metamorphosis of the surrealist cadavres exquis from the pure noodlings that first appeared in the October 1927 issue of la Révolution surréaliste into the considerably more engaging works of art that these collaborations eventually produced.[footnote=14]

     

    Collage

    Collage was the surrealists’ umbrella aesthetic, sheltering a diversity of practices, from painting and poetry to the cadavre exquis. As a collection of things jumbled and juxtaposed, collage captured the experience of an aimless wander through crowded city streets and desolate alley ways. But collage was not about getting lost. Rather, it was a practice that required the purposeful selection, arrangement, and affixing of images. Collage-making was about looking, about locating the dream-image in the everyday.

    Although faithful in spirit to the principle of collage, the surrealists often bypassed the process of affixing images for the seamless effects achieved through photography, either in-camera or during the printing process. Compositions of trimmed snips of paper, whose cut edges openly displayed the marks of their making, were more expressive of the cacophony of dada. The surrealist, on the other hand, effectively subsumed collage within the technology of photography. As the given automatic eye, the camera offered a range of techniques through which an image could be altered, for example, by doubling, flipping, and solarizing the negative. While the dadaists were indifferent to the power of photography’s apparent objectivity, the surrealists were seduced by the uncanny “realness” generated by the manipulated photography.

    Le vapeur ailée séduit l’oiseau fermé a clé. Winged steam seduced the locked up bird. – cadavre exquis

    Relegated to the periphery, hands-on collage nonetheless remained a central and reigning principle of surrealist practice. It became integral to the popular surrealist diversion cadavre exquis. Early examples of the game, composed entirely of drawing, were superseded by more elaborate works augmented by the addition of bits of paper and ephemera clipped from magazines, catalogues, and photographs. Cadavre exquis was a curiosity to the surrealists precisely because it laid bare the workings of collage. In the preface to an exhibition catalogue of Max Ernst’s photo collages, Breton described the process of making collage as “attaining two widely separate realities without departing from the realm of our experience, of bringing them together and drawing a spark from their contact.”[footnote=15]

    Governed by chance, cadavre exquis playfully tested collage, fanning a gentle breeze to the match struck between images. Failures were as instructive and as pleasurable as successes.

    Although not a technique commonly practiced in contemporary art, with this most recent round of cadavre exquis, collage has returned with a vengeance. To appreciate this recourse to collage, it is helpful to consider cadavre exquis, collage has returned with a vengeance. To appreciate this recourse to collage, it is helpful to consider cadavre exquis’ origin as a word game. Read top to bottom, some of the drawings suggest the completion and closure of sentences. Such is the case with a drawing by Julie Ault, Cindy Sherman, and Marc Tauss, where the composed of a snapshot of a rocket, grows the body of a sinuous card-playing nude. To this body, ready to test the winds of fate, is grafted a pair of ponderous go-nowhere feet. More often, the drawings are open-ended, as in the cadavre by Curtis Anderson, Joseph Nechvatal, and Rosemarie Trockel. Unified by a common media, –nineteenth-century scientific illustrations and maps–meaning here resides in the loose, rhyming association of the combined parts.

    Interestingly, the technology of photography, the linchpin of the surrealist collage aesthetic, remains ever present in the contemporary game. Despite the advent of the computer, it is the technology of the camera that still dominates. Noted additions to the camera’s repertoire include Xeroxes, both color and black and white. In fact, photocopies have overtaken the collaged clippings of the past-pieces of yellowed newspapers and magazines have given way to the mundane shadow of the Xerox image. But like the surrealists’ embrace of photography, contemporary artists have been quick to make use of the potential of new technologies. In the drawing by the Critical Art Ensemble and Faith Wilding, a computer-generated head and torso is attached to collaged Xeroxes of repeating legs of armor. Processes common to surrealist photography, such as doubling, are now easily obtained through the use of the photocopier or the computer.

    These contemporary works, however, rarely engage the everyday urban detritus that so fascinated the surrealists. Rather, present day cadavres exquis logically quote a range of styles characteristics of contemporary art. Today artists caught playing a game which in all probability is not central to their practice, reach for a bit of he familiar. Still, others responded by suspending their usual practice. Many of the collage images they created are consciously dated, depicting outmoded machines and ghostlike grainy images from the past. Although the surrealists themselves were attracted to the forgotten and slightly out of fashion, contemporary artists have resorted to the past out of nostalgia. Whether seamless printouts or elbow-deep in clippings and glue, these images pay homage to the surrealist collage aesthetic.

    -Elizabeth Finch

    Grotesque

    This is the other art history. Accompanied by Boschian bagpipes, the Grotesque tracks a bloody footprint on the road to Calvary, farts, eats off Archimbaldo’s plate, burps, drinks from Meret Oppenheim’s tea cup, shits, dances to Goya’s capriccios, fucks and sleeps to dreams of H.C.Westermann’s death ship. Shock and schism are its means, rupture its golden rule. The cadavre exquis, playing on all of the Grotesque’s styles and strategies, is its Adonis, Venus, Marilyn, and Mickey.

    Traditionally, the Grotesque appears heaped to either side of the Renaissance, in its overwrought aspirant–the Gothic–and aftermath–the Baroque. In style and content, both canons are highly visible here. With a medievalist’s eye for the minute, Meg Belichick lifts images of potato eye and astral bodies for a torso made using found printer’s plates (p.38). Her partner, Joanne Brockley, depicts the sacred “temple of the mind” as a ruin of industrial architecture. A horny male dog’s haunches, drawn by Peter Cain, completes this Boschian hybrid on a low, animalistic note. Conflating human attributes and natural imagery is a device of the gothic grotesque brought up to date by Hachivi Edgar Heap of Birds, Claire Pentecost, and Eve Andree Laramee. The tension between the head’s explosive burst of color and the body’s shackled cornstalk is poised–like Baba Yaga’s house–on a giant pair of chicken legs, collaged from road maps. This image suggests that, at its best, nature’s meeting with culture is an ambivalent one.

    On the march with Brockley’s automaton, a proliferation of cadavres exquis have been scrapped together by idolatrous engineers, who gleefully tinker with the machine of human anatomy. A drawing (p. 17) by Tony Oursler, James Casebere–both corroborating with mechanical modes of reproduction–and Charles Golden, recasts the model of classical perfection into a dehumanized pile a junk. Oursler’s photograph of a television antenna mounted atop Casebere’s image of a prison-cell toilet, set on Golden’s biomorph of fabric flocking, portrays the body as a dubious technological wonder.

    Matching the standards of postmodern culture, manufacture has taken on grotesque possibilities. Today, we all stand ready to be made into Exquisite Corpses. Pump it up. Suck it off. Tear it out. Reconstruct. Be all you can be, with the help of plastics, polymers, personal training, and, of course, the knife. Because the body is yours for the making. Constructing its destiny cell by cell, the Exquisite Corpse realizes the ultimate, post-human fantasy of the flesh.

    By giving way to grotesque displays of feeling, the corpse often upsets the equilibrium of emotions held in check by intellectual control. An agitated cadavre headed by Dottie Attie shouts and twists itself into a dramatic contrapposto, rendered by Mark Tansey, so that legs, by Steve Mendelson, seem to buckle under the impact. Conflating spiritual to be the ephemeral contents of a mind swirl above collage contributions by James Elaine and Peter Gilmore of a martyred Saint Sebastian set above a miasma of organic matter. Emotionally acute, humanly critical, heaven-kissing and ground-hugging, the cadavre exquis cultivates its energy and imagery from outside the classic mainstream of art history to encompass the often otherwise inexplicable excesses and margins of existence.

    Indeed, the grotesque corpse seems patterned in direct opposition to what Alberti, “the very founder of the theory of art, called convenienza or conformita.” As Erwin Panofsky elaborated, “It would be absurd if Milo the athlete were to be represented with frail hips of Ganymede with limbs of a porter, and ‘if the hands of Helen of Iphigenia were aged and knotty.’”[footnote=16]  This kind of physical comedy is the very meat of the cadavre exquis, just as mockery and satire present grotesque standards upon which the cadavre visibly thrives.

    A traditional underpinning of painting, the cartoon has long since slid out on its own subversive mission. This might be simply comic–like the (tee-hee) he-man by underground comic artists, Mark Beyer and Charles Burns, with artist Peter Saul (p. 63). Or given more pointed caricature, a lampoon attack. In a cadavre (p. 62) concocted during the 1992 election campaign, Robin Tewes turns the Republican ticket (Misters Bush and Quayle) into a two-headed hydra, which Megan Williams endows with a whirling dervish of breasts. Gary Panter adds a fecund female body, which Elliott Green finally carries away on a pair of fishy wet feet. Laughing itself to hysterical tears, a cadavre exquis by Jim Shaw, Sue Williams, and Nicole Eisenmann (p. 61) amplifies satire to a level of such ridiculous absurdity it verges on tragedy. Shaw’s caricature of one of the kings of comedy, Jerry Lewis, emits a gaseous cloud drawn by Williams, which erupts over a field of destruction, landscaped by Eisenman.

    Aching with the absurd, the Grotesque rips a hole in the sides of both conventional and conventional response, through which the Exquisite Corpse easily passes. The corpse emerges on the other side as a transcendent being, whose body performs the rituals of life–including death–with vigorous regularity.

     

    Sex

    Biomorphic, polymorphic, hermaphroditic, transsexual, homosexual, heterosexual–the cadavre is well-sexed. Perhaps it was simply the circumstances–a group creative effort–which started these juices flowing. Or else it was the perspective of surrealism–whose environs are the uninhibited unconscious mind–which elicited such licentious responses. Erotic energy courses through the collaboration of Bay Area artists, Brett Reichman, Caitlin Mitchell-Dayton and Peter Mitchell-Dayton (p. 67). A writhing bulb of gothic ornament, dripping with the oily patina of temps perdu, precipitates over the ample, bending, body of a late Marilyn, who, in white bikini, hands on hips, steps out of a bed shared with Betty at an orgy with other Archy comics, and even with just regular folks. Jughead’s crown is on the bedpost.

     

    The Corpse

    Leveling humanity to its organic essentials, flesh, excrement, and organs prove all equal in the eyes of the coroner. A veritable morgue, “The Return of the Cadavre Exquis” details an autopsy of spilt blood and gore. In a cadavre by Chicago based artists Story Mann, Mary Lou Zelazny and Roderigo Avila, a portrait image of Abraham Lincoln is abolished to a slurry of guts and animal matter. In adjacent operating room, Annette Lemieux performs an ink transfer upon an anatomical study of a head. This is joined to a photo-based image, by Doug and Mike Starn, of the body of Christ (certainly the most famous cadavre exquis), and blasphemously polished off by Timothy Greenfield-Sander’s photographic fashion-plate.

    I opened my bedroom closet. A half-dressed feminine corpse sagged into my arms..It’s a damned screwy feeling to reach for pajamas and find a cadaver instead. – Spicy Detective, July 1937

    There are also plenty of skeletons filling the ranks of the cadavre exquis and even a couple of x-rays. With death so near at hand, in both the name of the game and the images the game evoked, it is interesting to note that these spectators are patently metaphoric. The plagues inflicted by the AIDS virus and breast cancer, which constitute such an urgent component of today’s cultural politics are–almost without exception–not named here. Such omission sheds light on the true nature of the cadavre exquis as a cathartic being, whose imagery and activity envelopes the particular into a raucous, transcendental body.

     

    Time and the Body

    In the two years that have elapsed during the course of this game, the Exquisite Corpse marked time. Imagery based on the 1992 presidential election has already been mentioned in regards to the Grotesque. As if in response to the campaign button which read, “Elect Hillary’s Husband,” Bill Clinton does not appear here, though his wife, in a collage contribution from Laura Fields. The national hoopla celebrating Christopher Columbus’ arrival in America some five hundred years ago is quietly noted in the margins of a drawing by Moyo Coyatzin. (Marching backwards in history, this cadavre’s torso by Douglas McClellan is a collage homage to Chairman Mao’s colon.) “The Return of the Cadavre Exquis” also straddles the American Year of the woman. Coincidentally her body is here–with and without precedent–one of surrealism’s most graphic physical sites.

    Piquant femme-enfant, man-eating sphinx–surrealism appears obsessed with fantastic images of women. Equating sexual and creative freedom, the surrealists subscribed wholeheartedly to the psychoanalytic concepts of eros and the libido as liberating life-forces. Arousing muses of (heterosexual) love, women stood as communicating vessels between men and the marvelous. Yet there was very little place accorded her in the movement’s everyday membership, despite the participation of girlfriends and wives in cadavre exquis. [footnote=17]

    This unique woman, at once carnal and artificial, natural and human, casts the same spell as the equivocal objects dear to Surrealists: she is the spoon-shoe, the table-wolf, the marble-sugar that the poet finds at the flea market or invents in dream…

    -Simone de Beauvoir The Second Sex, 1949

    Here, with the cadavre’s return, women artists play in near equal numbers to men. Her body moves outside the bounds of a privileged male gaze, into the realm of a desiring or defiant female subject. Pantyhose legs contributed by Maureen Connor run to exhaustion and snarl with rebellious savagery. A simple slit cut through a torso-section by Siobhan Liddell turns up the acme fetish of castrating female. And there are abundant snippets from stories of “O,” among them David Humphrey’s girlish inquiry (p.42). On the other hand, many depictions comply with a traditional feminine cast. Within the framework of cadavre exquis,  these old parts were often handled to critical or comic effect. In a drawing by artists Bradley Rubenstein, Andrea Champlin, and Daniel Wasserman, a sinuously turning odalisque spins to a halt between her blandly bisexual head and jerry-rigged spring base.

    Sex, difference, death, beauty, birth, and ugliness, are embodied by this grotesquely gorgeous being whose vertiginous flip-flops between male and female, animal and object, culture and nature, sensual and cerebral, confound readings based on reason. Leading well beyond the point sublime, or bypassing it entirely, there is no svelte zeitgeist lurking within “The Return of the Cadavre Exquis,” though there are plenty of demons. Preying on the bugbears of an exclusive and synthetic approach to art, this inclusive body of work culminates in the antithesis of modernist principles. Collective and complicated, as opposed to singular and reductive, the cadavre exquis transgresses against the traditionally masculine construct of modernism and listens for a postmodern feminine ideal.

     

  • “In Advance of The Return of the Cadavre Exquis” The Return of the Cadavre Exquis, ed. Jane Philbrick. New York: The Drawing Center, 1993, pp. 15-23.

    In Advance of The Return of the Cadavre Exquis

     

    Le Cadavre exquis a                                            The Exquisite Corpse has 
    l’honneur de vous fair part                                the honor of inviting you
    de la réouverture de la                                       to the reopening of
    Galerie surréaliste                                               la Galerie surréaliste
    16, rue Jacques-Callot                                        at 16, rue Jaques-Callot
    qui aura lieu                                                         taking place
    le lundi 10 Octobre 1927                                    Monday, October 10, 1927
    à 3 heures de l’aprés-midi.                                at 3 o’clock in the afternoon.[footnote=1]

    Making one of his first appearances, le cadavre exquis was the subject of the reopening exhibition of la Galerie surréaliste, in Paris in 1927.[footnote=2] Had we attended this event, we would have experienced the surrealist movement in its heyday and found le cadavre exquis in his prime. An honored guest at any gathering, the Exquisite Corpse was the enfant terrible of surrealist games: a metamorphic being, cropping up not only at exhibitions but at café tables, in hotel rooms, even once strolling the Ramblas in Barcelona, where, artist Marcel Jean recollects, “crowds filled the café terraces until late at night, clapping hands to call the waiters so that we imagined that they were cheering us as we passed by.”[footnote=3]

    SURREALISM, n: Pure psychic automatism by whose means it is intended to express verbally, or in writing, or in any other manner, the actual functioning of thought. Dictation of thought, in the absence of all control by reason and outside of all aesthetic or moral preoccupations. -André Breton, Manifeste du surréalisme, 1924[footnote=4]

    Exquisite Corpse, among the most widely enjoyed of the surrealists’ many games, sought to unleash the unconscious in a merry chase of the imagination. Realized through automatic drawing, a technique–nearly synonymous with surrealism–which charted the irrational, unstoppable flow of words and images that channels through thought without conscious reflection, and assembled by chance, there is not a rational bone in le cadavre exquis. Culled from the minds of more than one individual, he emerged as though from a dream. Indeed the Corpse’s generally grotesque appearances bespoke an alternate beauty, of a harmony in rupture. As a figure of revolt that drew the surrealists together through collaboration, le cadavre exquis provided the common ground upon which these artists waged their assault on sobriety and logic.

    Since those youthful salad days, the Exquisite Corpse has retired to a relatively reclusive life amongst artist-friends and children-until April 1991 and “The Return of the Cadavre Exquis.” Opening this current round, The Drawing Center invited artists from all conceptual orientations, at all points in their careers, from all over the world to join in the game. As word the project spread, foundling corpses began to appear on The drawing Center’s doorstep. To date, the initial list of some two hundred participating artists now counts at least twelve hundred players, and their drawings number more than six hundred.

    Poetry must be made by all, not one. – compte de Lautréamont, Poesies [footnote=5]

    The cadavre is a single sheet of paper, divided according to the number of players into segments that roughly correspond to the human body, i.e. head/torso/legs for three players, or head/chest/trunk/legs for four players. Many artists introduced their own variations. Ellsworth Kelly (who first played cadavre exquis as a young artists knocking around Paris with the surrealists) and Win Knowlton made a four-part cadavre by playing two rounds each. Another tiny corpse was carved into ten small but satisfying portions. As the game is played, each artists, working in turns, completes a section and conceals the work before passing it on to the next artists. When all the sections are finished, the drawing is unfolded and the Exquisite Corpse is born.

    The cords that bind this present-day manifestation to the original Exquisite Corpse are only loosely in the hands of its originator, André Breton. The element of automatism–so critical to the original players and impossible to reproduce in any pure sense–is almost entirely absent today. Equally indistinct are surrealism’s claims to marry everyday reality and dreams, although the imagination still reigns supreme. Exerting their considerable presence on this most recent round are Marcel, Duchamp, with his conceptual approach to game-playing and object-making, and Georges Bataille, with his energetic aberrance for rules and taboos. Add to this skein of historical influences the contemporary threads of psychoanalysis, deconstruction, and anthropology–all closely bound to surrealist practice and worked into the complex analytical fabric of postmodernism.

    Art movements are simply not recursive. These new cadavres were not cultivated through cryogenics. Contemporary artists with their own inventive insights have participated to create a body of work which is vigorous and intuitive precisely because it is not corseted by the past. In lieu of the mainstays of Breton’s game comes an unprecedented expansion of the definition of drawing itself, a practice that now appears to encompass everything from pricking to poetry. What remains essential, because it can be replayed, is the game. Precisely because of its value as play, Exquisite Corpse continues to offer a means of sidestepping reason and foresight to move towards chance and unpredictability. Ultimately, as a collective revelation of artistics imagination, “The Return of the Cadavre Exquis” still answers André Breton’s eternal appeal to artists: “Speak according to the madness that has seduced you.”[footnote=6]

    Players of the contemporary game were at liberty to paint, paste, clip, jot, scribble, and sculpt according to their own predilections on paper.The were also encouraged to consider the “body” as a metamorphic point of departure. In Exquisite Landscape, a variation of cadavre exquis the surrealists took similar license.[footnote=7] Here, players contributed to a horizontal floe of objections and images that unfolded like a map onto psychic space or dream reality. Playing the game in 1975 with colleagues Anna Boetti and Roberto Lupo, Meret Oppenheim adapted the anatomy of the body (head/trunk/legs) to the structure of a chair (back/seat/legs) to create a series of unusual cadavre exquis.[footnote=8] Nevertheless, most of the contemporary cadavres exquis adhere to the conventional structure of the human body.

    As postmodernism’s most prevalent subject and site, the body has been used by contemporary artists to explore issues of identity and gender, public health and private pleasure. It is complicate realm, inscribed with sexual and cultural codes that catalogue human difference as opposed to universal experience. The body can no longer be mirrored in an impervious white model handed down from antiquity, nor in the hirsute primitive archetype called forth by modernity. Sweeping these old ideals aside, the Exquisite Corpse, with his collective and composite physique, flaunts a relevant contemporary image of the body.

    The cadavre is also an appealingly social creature. His appearance in the wake of recent political events stands to link members of a cultural community still reeling from battles over censorship and support. The conservative backlash against government aid for the arts–a curious election-time diversion from real moral and economic crisises–has left artists and the public each wary of the other’s capacity to appreciate or simply enjoy art. As he engages the art world at large in constructive creative act, the cadavre is a Pollyanna assembled by Dr. Frankenstein advocating the primacy of visual practice, however conceptual, in art.

    …(we studied) Mystery, Ancient and Modern, Seography, and the Drawling–The Drawling Master was an old conger eel that used to come in once a week: he taught us Drawling, Stretching and Fainting in coils. –”The Mock Turtle,” Lewis Carroll, Alice in Wonderland

    Participating artists were given the choice of either selecting their own partners or allowing The Drawing Center to choose for them. While the first option more closely matches the surrealist practice of sitting around a table with like-minded colleagues and passing round the cadavre exquis, the latter invites a further element of chance. Apparently some of the more intimate sessions really took off, as we received entire sheaves of cadavre exquis from some self-made groups. A number of artists played with their assistants, casting at least one studio into an uproar of anxiety until the game turned from an employee’s nightmare into an impromptu part. Approximately half of the players allowed The Drawing Center to select their partners for them. In general we aimed to create unified bodies, however discordant the parts.

    To facilitate the project, we created a Drawing Kit with a set of rules instructing artists how to play the game. Seemingly antithetical to artistic practice, rules can actually clear the way for chance and liberate the imagination. Playing within prescribed parameters, one surrenders the pull of reason to the pleasure of adhering to (and breaking) rules. Not surprising, we learned from some honestly dishonest players that many of the visual coincidences which occur in these drawings were not the outcome of what Breton divided to be “tacit communication–merely by waves–among the players.”[footnote=9] The riddles of concurrence are often signs of cheating. However, as Mary Ann Caws and Charles Simic each suggest in the essays which follow, bending the rules of chance is also part of the tradition of surrealist games.

    Included in the kit was a paper sleeve (printed with abridged guidelines) that concealed the nascent cadavre while disclosing a slender reveal. This edge, a perceptual point of orientation, served as a prompt or segue into the players’ unconscious. Two differently sized sheets of paper were provided, although artists could and did use their own supports. In one case this was sandpaper and in another a string of nineteenth-century maps. Drawing materials were even more various, including everything from lipstick to operative light-bulbs, from pot holders to x-rays. Likewise, applications coursed from stitchery to photography, from slashiing to burning. Several cadavres were machined with the aid of computers. And still, many unexpected images came by the traditional (graphic) route of pencil on paper.

    In New York, all the works generated by the “Cadavre Exquis” were exhibited at The Drawing Center and nearby gallery space. In addition, a selection of historic cadavre exquis were on view at The Drawing Center, including drawings by original players, Valentine Hugo, Marcel Jean, and Yves Tanguy. Latter-day cadavres by Joseph Beuys, Lucienne Bloch, Ted Joans, Frida Kahlo, Konrad Klapheck, Wifredo Lam, Roberto Matta, and Gerhard Richter, among others, attested to continuing vitality of the Exquisite Corpse.[footnote=10]

    Certainly, not all collaborations work. Simone Collinet wrote of the literary version of cadavre exquis that: “Some sentences took an aggressive. Let us not forget it.”[footnote=11] At The Drawing Center, this editorial apparatus did not come into play. Even with overwhelmingly exquisite results, the degrees of and reasons for the success of these collaborations are as diverse as any other aspect of the project. Some drawings are cursive and comic, other are rendered and wry, with the bizarre, horrifying, overwrought, satiric, disgusting, beautiful, fragile, boisterous, delicate, goofy, brutal feminist, misogynist, political, precious, and poignant all putting in appearances. As spectators, may we be ravished by the pleasures of looking at so many ways of seeing. Or, at least, mindful of André Breton’s charge, “Beauty will be CONVULSIVE or will not be at all.”[footnote=12]